ECB BASIC Programs
Here is a collection of Extended Cassette BASIC (ECB) programs, all contributed by Ralph Hopkins. Ralph wrote some of the programs, and ported many of them from their original source to run under ECB.
The programs are presented in ASCII format. These can be loaded into the emulator as follows. After starting Extended Cassette BASIC, load a program by using the File/Script... menu option. This causes the emulator to read in the file as if the user was typing it by hand. ECB asks how much memory you have (just hit return so it uses as much as it can). Next it asks if you want to retain the MATRIX functions, and if you say N, then it asks if you want to keep the trig functions. Some of the programs require the trig functions to operate. I'm not sure if any need the matrix functions.
Filename | Brief Description | Size | Contributor |
---|---|---|---|
ACEY.ECB | Author unknown; from Univac at Eagan, MN Convert to ECB - 3-14-81 Ralph Hopkins Card guessing game. You are dealt two cards and you wager whether the third card will be between the first two or not. |
5256 | Ralph Hopkins |
ACEYD.ECB | written 3/24/73 by Andrea Barsh and Duff Kurland (UHMC COMPUTER CENTER, New York Univ.) Revised 03-03-81 Ralph Hopkins Card guessing game. You are dealt two cards and you wager whether the third card will be between the first two or not. Very early 70's lingo. |
6185 | Ralph Hopkins |
AIR2.ECB | JBR, Eagan Minn. UNIVAC UTS400 ...Modified for SOL-20 Ralph Hopkins You have 6 shots to hit 6 aircraft. Realtime game. |
2897 | Ralph Hopkins |
ALPHA.ECB | Author unknown; from Roseville, MN 3-14-81 Adapted to SOL-20 by Ralph Hopkins (SOL-20) Break a code. Not good for more than one play. |
4626 | Ralph Hopkins |
AMAZE.ECB | Jack Hauber, Loomis School, Windsor, Connecticut Constructs a different maze every time it is run with only one solution. User chooses maze dimensions. |
6524 | Ralph Hopkins |
ANTIA.ECB | EAGAN site MTC Engineer Ralph Hopkins 6-20-75 Shoot down enemy aircraft from a M-42 A.A. Tank |
10948 | Ralph Hopkins |
ARTIL.ECB | Ralph Hopkins 11-01-79 3 SHOOT GAMES COMBINED; (1) BARRAGE (SHOOT ARTILLERY) Univac VS-9 (2) WHITESAND (SHOOT ARTILLERY) H. Deomonstoy 1-77 (3) TANK (SHOOT TANKS) 1-77 from CDC |
11178 | Ralph Hopkins |
ASTRO.ECB | Ralph Hopkins 12-01-78 3 ASTRONAUT GAMES COMBINED; (1) LUNAR1 (APOLLO 7/23/77) 1970 BY WILLIAM P. LABARRE II (2) ASTRO-NUT - MALFUNCTION on SPACESHIP TITAN 13 (3) RENDEVEOUS - STOLEN by J.EMMETT BLACK; Modified by MIKE VAN PELT; University of Alabama 1978 |
19808 | Ralph Hopkins |
AWORD.ECB | by CURT TORGERSON, MECC : SHARE 03-01-78 Guess words starting with 'A'. Computer gives clues. |
2894 | Ralph Hopkins |
BACKG.ECB | UNIVAC at Eagan 7/29/77 Ralph Hopkins Play: CASINO UNIVAC 1108 (Mainframe) BACCARAT |
19570 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
BACKU.ECB | William Lappen...System: DEC-10 ...from PERSONAL COMPUTING, FEB. 1980, page 34 ...Adapted for SOL-20; APR. 1980 Ralph Hopkins Two player backgammon. Computer acts as dice and referee. |
5023 | Ralph Hopkins |
BACRT.ECB | Unknown Two person BACCARAT against the computer. |
4446 | Ralph Hopkins |
BAGEL.ECB | by M. Olson, Berkeley CA Nov. 1971, from HP BASIC PROGRAM LIB BAGELS: 3 digit number guessing (similar to mastermind) |
2814 | Ralph Hopkins |
BANDT.ECB | Converted to U1106 12/3/71 by N.Schallert Pseudo slot machine game |
4052 | Ralph Hopkins |
BASES.ECB | Author unknown Adapted to SOL-20: Eagan, MN 3-14-81 Ralph Hopkins A rather passive baseball simulation. |
6419 | Ralph Hopkins |
BATNM.ECB | LAST MOD. 8/3/77 Ralph Hopkins BATTLE-OF-NUMBERS -- variation of the game Nim. |
3233 | Ralph Hopkins |
BATSH.ECB | SOL-20 Version 4-20-80 Ralph Hopkins Play BATTLESHIP against the computer |
13045 | Ralph Hopkins |
BBALL.ECB | Source Eagan, MN 11-19-77 Last update 03-04-81 R.E.H. (Baseball) This is a number guessing game, and when you match the computer's guess, it is a "hit", otherwise a mismatch is an out. |
5144 | Ralph Hopkins |
BLACK.ECB | unknown; Eagan, MN 03-04-81 Repaired April 2003, Ralph Hopkins Play blackjack |
5045 | Ralph Hopkins |
BLJAK.ECB | from MERITSS; WRITTEN BY JLL : GAME 12-14-77 Modified for SOL-20; Ralph Hopkins This is blackjack for one or two players |
23290 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
BLJK.ECB | unknown; Roseville, MN 3-14-81 Ralph Hopkins Play blackjack against the computer dealer. |
6521 | Ralph Hopkins |
BLKJC.ECB | from MERITSS : GAME 12-14-77 Play blackjack against the computer dealer. |
5830 | Ralph Hopkins |
BOMRN.ECB | by Jim Prelesnik REV.A 2-2-78 Bombing run simulation. This one requires the extended (trig) functions to work. |
10512 | Ralph Hopkins |
BOULE.ECB | Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78 Impressive European variation of Roulette (The Bowl) |
16534 | Ralph Hopkins |
BUZBM.ECB | Ralph Hopkins; 04-25-83 Massive WWII sim of buzz bombers over Britain. See LCMDS.ECB for instructions. Not enough memory to run it under CP/M. |
36411 | Ralph Hopkins |
CALEN.ECB | CALENDAR (Univac) UTS-700 4-11-80 Ralph Hopkins from BOOK: 101 BASIC COMPUTER GAMES page 65 Print a calendar for any year from the 1980's. |
2594 | Ralph Hopkins |
CAR.ECB | Ralph Hopkins Aug. 80 Experimental "Auto" graphics |
3609 | Ralph Hopkins |
CAVES.ECB | Author and source unknown via EAGAN, MN 3-10-81 You explore a set of linked rooms. |
10970 | Ralph Hopkins |
CBOOK.ECB | Author and source unknown; via EAGAN, MN This is a check-book balancing program. Not that you'd ever use it, but it is buggy; eg, every time use L to list the checks, it deducts them again from your balance. |
4554 | Ralph Hopkins |
CC00.ECB | Ralph Hopkins; 1980's Experiments in Inverse video |
662 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
CC002.ECB | Ralph Hopkins; 1980's Experiments in Inverse video |
658 | Ralph Hopkins |
CC003.ECB | Ralph Hopkins; 1980's Experiments in Inverse video |
309 | Ralph Hopkins |
CELL.ECB | Ken Witt, Tracy High School Simulation; you act as a cell membrane to keep the cell chemistry happy |
6282 | Ralph Hopkins |
CHECK.ECB | Author and source unknown Play checkers with the computer. It runs, but I tried playing a game and got an "OB" (out of bounds) error at line 1040. |
5401 | Ralph Hopkins |
CHEKR.ECB | ALAN J. SEGAL 151 SHRUBHOLLOW ROAD ROSLYN, N.Y. 11576 CONVERTED TO CDC BASIC: S. MUELLER Reworked for SOL-20, 6-17-80, Ralph Hopkins This program will play CHECKERS against you. |
5705 | Ralph Hopkins |
CHOMP.ECB | Author: People's Computer Company Version: 07/20/77 BITE, an educational adaptation of the game of CHOMP (SCIENTIFIC AMERICAN, JAN. 1973). One to N player strategy game. |
4526 | Ralph Hopkins |
CHWAR.ECB | Author and source unknown; via EAGAN, MN Dec 80 This program plays the game of chinese war. It is basically NIM. |
3555 | Ralph Hopkins |
CIVIL.ECB | Adapted from HP2000B BASIC to UNIVAC UBASIC OCT.72 BY Scot Wilcoxon, Lake Crystal, MN This is a civil war simulation |
8958 | Ralph Hopkins |
CLIMT.ECB | E.A. Galletta, Patchogue-H.S., 4/22/69 Earth Science (BIICAC) Rewritten--7/28/69--BASIC--<ROD> Revised by Tony Perez, Walt Whitman HS, 8-69 Re-revised by C.Losik 8-26-70 Program on climates |
5988 | Ralph Hopkins |
CLOUD.ECB | A.C. Caggiano, E.A. Galletta, Patchogue H.S., 11-20-68 Revised by Charles Losik and Tony Perez 7/18/69 Re-revised by C.Losik 8-26-70 This program is associated with cloud formation |
6046 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
CMDS.ECB | Ralph Hopkins....Eagan Minn. 8-1-79 as implemented on the (Univac) UTS700 Instructions for GALXY.ECB |
11931 | Ralph Hopkins |
COMBT.ECB | Ralph Hopkins (Era Feb-82) Trig functions require loading the extended functions. 'Combat' is the ultimate STARTREK and is and goes beyond GALAXY. The biggest difference is in how the SCAN is done in an open X, Y co-ordinate 'galaxy'. You have 8 StarShips, 2 Transports and 5 Bases in a 'Federation Space' extending 40,000 units from 'center' at location X, Y = 0, 0. Ships are randomly placed around 'center'. Navigation is done by 0 to 360 courses or a move to a X, Y location and replaces the classic STTR '1' to '8' navigational directions. Warp 8 will move 8,000 units. Ships can tow each other back to a Base >B< for repair. Beside standard Phazers and Photons, all ships have a 'Special' weapon which may be a 'Cloak', 'Neutron Disrupters', 'Meson Lasers', 'Plasma Weapon', 'Particle Beam', etc. COMBAT throws out the 10 x 10 universe idea and displays a 'square' of space AROUND your current ship, transport or base. Short range scanners go 2,000 units AROUND the ship. Long range scanners show 5,000 units of space. Deep Scanners are 10,000 or 20,000 depending on the type of ship. Scans up to 5,000 units will show the ship symbol. For example: 5 types of Klingons are: *K* (K) +K+ :K: >K< CMDS.ECB are the Instructions. Longer range scans show an unknown with range and 360 degree courses. Other enemy groups include Romulans, Gorns and Xeonites. (I worked on a Windows Visual Basic 5 version of this in 2000!) Not enough memory to run it under CP/M. |
32737 | Ralph Hopkins |
CONCN.ECB | Author and source unknown; 8/1/77 Play C O N C E N T R A T I O N |
3375 | Ralph Hopkins |
CRAP.ECB | from MERITSS : Author = User MHS003 12-15-77 Simulation of a dice game; You vs. Computer |
3595 | Ralph Hopkins |
CRAPS.ECB | Adapted for SOL-20; Ralph Hopkins 01-15-79 4 CRAP/DICE GAMES COMBINED: (1) CRAPS (2) CRAPS2 (3) DICE (4) DARTMOUTH-CRAPS |
16688 | Ralph Hopkins |
CRAPZ.ECB | Author and source unknown Simulation of a dice game |
3414 | Ralph Hopkins |
CRAZY.ECB | Author unknown; revised by D. Kurland 11/16/75 From Univac at Eagan, MN Jul 77 Last revision 03-10-81 R.E.H. Crazy Eights program |
6942 | Ralph Hopkins |
DARTS.ECB | by Steven V. Case; Rosemount High School, 12/8/77 Simulation of --> DARTS |
2780 | Ralph Hopkins |
DECAY.ECB | Author unknown; via Roseville NOV. 26, 1968 Richard F. Pav, Patchogue H.S., (physics) This is a game based on radioactive decay. |
4063 | Ralph Hopkins |
DOTPL.ECB | Ralph Hopkins 04-15-76 Dots and pluses number game. Similar to "bulls and cows" or "mastermind". You crack the computer's code. |
4465 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
DOTS.ECB | James McGill : Source ??? via EAGAN, MN Play GAME OF 'DOTS'. You and the computer take turns drawing lines on a grid. If you close a square, you get a point and an extra turn. |
8717 | Ralph Hopkins |
DRAG5.ECB | TODD PEYTON; MECC : User H2T1030 1-13-78 Simulates a drag race. Design a race car and race against the computer's design. |
3411 | Ralph Hopkins |
EIGHT.ECB | RJC 4-10-69; Source unknown; EAGAN, MN Aug. 77 Sove the EIGHT (MEN) puzzle. |
3327 | Ralph Hopkins |
ESP.ECB | Author unknown; via Roseville, MN 3-15-81 Evaluate an individual's ESP possibility... |
3408 | Ralph Hopkins |
FFT.ECB | unknown Fast Fourier Transform & Inverse FFT routines. Trig functions are required to run this. |
2767 | Ralph Hopkins |
FIGHT.ECB | by Hanson 1-13-78 Revised 03-08-81 R.E.H. This is a program about 5 fighter airplanes attacking your P-52. |
4730 | Ralph Hopkins |
FTBAL.ECB | FOOTBALL...from MERITSS "GAME" 09-21-79 JLL Reworked 03-09-81 R.E.H. Pro Football simulation: Minnesota Vikings and 25 teams |
18453 | Ralph Hopkins |
FUNDS.ECB | unknown The program solves miscellaneous financial problems |
19184 | Ralph Hopkins |
FURS.ECB | Marge Kosel/MECC HIBBING, MN Corrected and reformatted by Steve G. Woodward CDC CYBER 70/73-26 BASIC 3.1 Simulation: you lead a French fur trading expedition |
7290 | Ralph Hopkins |
GALXY.ECB | Ralph Hopkins 1978-1981 Multi-ship Star Trek on a 10x10 grid. See STTR1.ECB for very basic instructions. GALAXY or GALXY.ECB evolved next and went to a 10x10 universe, more playable 'StarDates' and gave you up to 5 ships each with a ShuttleCraft. You also got weapons like anti-matter bombs to use against <K> and 0=< KLINGONS, +R+ ROMULANS, ^Z^ ZORPHs, [G] +G+ >G< GORNS and *X* XEONITES. ShuttleCraft could Short Range scan a Quadrant (when you couldn't) and ALSO launch ONE anti-matter bomb that would NOVA any other nearby stars along WITH ANY SHIPS in range. Awesome weapon! Enemy ships moving in a quadrant re-set the 'Universe' numbers for the ship scan results. The overall 'MAP' of the 'Universe' starts out filled with zeros. Each ships short or long range scan contributes to the overall MAP. (I have on a Windows Visual Basic 5 version of this done in 2000!) Not enough memory to run it under CP/M. |
37989 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
GAMNM.ECB | Author and source unknown Plays game of NIM - Player who takes the last piece loses/wins. Note:There is some problem with precision since at times the computer reports things like 6.000002 things in the pile. |
4397 | Ralph Hopkins |
GAMON.ECB | Paul Von Autenried: Park Ridge H. School System: Hewlett Packard system 2000f SOL-20 version 4-28-1980 Ralph Hopkins Play backgammon against the computer. |
20296 | Ralph Hopkins |
GLAC7.ECB | Ralph Hopkins (Nov-78 to Mar-81) BATTLESTAR GALACTICA attempt that was never really finished. It uses a StarTrek 10x10 grid/sector matrix that makes it clumsy to use. You escort a dozen ships (not the TV's version of 200) with 2 dozen Vipers against 6 known Base Stars and 150 CYLON fighters. You have StarTrek like commands mixed with 'Luftwaffe' type Aircraft commands. For some reason, you have 'Shuttle Craft'. Each 'side' moves, shoots or 'waits' in turn. Not enough memory to run it under CP/M. |
28046 | Ralph Hopkins |
GOLF2.ECB | JOHN RODENBERG, TOM DOSLAND - NUSCC - 3/22/72 SIMULATION: Play a round of golf at 6 locations |
10920 | Ralph Hopkins |
GOLF3.ECB | Author and source unknown SIMULATION: Play the Brown University Country Club, person vs. person, person vs. computer, or computer vs. computer |
16735 | Ralph Hopkins |
GOLFP.ECB | Author and source unknown SIMULATION: Play a round of golf at 2 locations |
9098 | Ralph Hopkins |
GOLFR.ECB | Author and source unknown Simulation: exercise in spherical ballistics |
9920 | Ralph Hopkins |
GOMOK.ECB | Greg Thagard 5/72 GOMOKU: an expanded version of TIC-TAC-TOE: 9X9 board |
8095 | Ralph Hopkins |
GRAF.ECB | Original author unknown. This version converted & salvaged by Mike van Pelt University of Alabama. ROLL TIDE! YOU ARE DER GUNNERY OFFICER ON DER GRAF SPEE... |
6487 | Ralph Hopkins |
GUNNR.ECB | Author and source unknown from MECC H7LT564 Feb. 78 Revised 3-7-81 R.E.H. Simulation: firing a field artillery weapon |
2603 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
HAM.ECB | Author and source unknown; 8/8/77 Play HAMURABI; Plant crops, survive year-to-year. |
3588 | Ralph Hopkins |
HANGM.ECB | Written by Mike MCAmis; Revised 02-14-81 Stolen by T. Hall, B. Reid, and R. Cassels HANGMAN implemented courtesy of the original YFNSS. Classic game of guessing word one letter at a time. |
9620 | Ralph Hopkins |
HIDE.ECB | Author and source unknown Converter to SOL-20 02-12-81 R.E.H. Find 4 players hidden on a 10 by 10 grid. |
2656 | Ralph Hopkins |
HOCKI.ECB | HOCKEY...FROM MECC : H5K3005 1-18-78 Simulates a hockey game. |
4018 | Ralph Hopkins |
HORSE.ECB | Source unknown; via Eagan, MN Revised 3-11-81 SIMULATION: Play (Basket Ball) game of Horse |
3240 | Ralph Hopkins |
HPCMD.ECB | by Mike Mayfield, Centerline Engineer'g; REV A --2/73 Typed in by Erik Oredson, BASIC programmer Name changed to STRTRK 6/25 (HP BASIC program library) Instructions for some version of Star Trek. |
4064 | Ralph Hopkins |
HRACE.ECB | from MERITSS : 12-20-77; Author unknown CDC'S KRONOS TIME-SHARING SERVICE Simulates a horse race |
2941 | Ralph Hopkins |
HRACS.ECB | from 90/60 BASIC Univac Ed. Center, 7-27-79 Ralph Hopkins PLAY UTS700 HORSERACE: SOUTH PORTLAND RACETRACK |
8552 | Ralph Hopkins |
HRASE.ECB | from MERITSS : GAME 12-20-77 Simulation: horse race (CDC'S KRONOS time-sharing service) |
6267 | Ralph Hopkins |
HURKL.ECB | ORIGINAL 'HURKLE' EXPANDED AND REVISED BY DEAN HJELLE, BRANDON, MN. THIS VERSION REVISED BY BOB JAMISON-MECC 8-76 Find the Hurkle on a 10 x 10 grid. |
10314 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
ICBM.ECB | by Chris Falco, Glen Ridge High School, New Jersey Converted to CDC CYBER 70/73-26 BASIC 3.1 by Peter Arcand, Mahtomedi High School, MN 09/08/77 Simulation: Launch a surface-to-air missile at an ICBM |
3533 | Ralph Hopkins |
ILAND.ECB | by Ralph Hopkins Treasure Island adventure. You awake to find yourself shipwrecked and alone on a raft near an island. The computer takes 1 word commands consisting of a VERB or 2 word VERB/NOUN commands. For example: HELP, N (North), S(South), LOOK, SCAN, ... You may go on a treasure hunt for up to 75 objects and collect points before you escape the ISLAND which has 60 locations each with the 4 compass direction plus U (Up) and D (Down). Not enough memory to run it under CP/M. |
30999 | Ralph Hopkins |
INF21.ECB | Converted to Univac 1106 Basic DEC.3,1971 by N.SCHALLERT Instructions which accompany (Las Vegas rules) BLKJAK |
2499 | Ralph Hopkins |
JOTTO.ECB | by Andrea Barsh and Duff Kurland 4/2/73 at NYU's UHMC Computer Center; Last revision 03-07-81 Word game: computer thinks of a 5-letter word, and you guess it by giving 5 letter test words. |
4732 | Ralph Hopkins |
KING.ECB | from MERITSS : Author = User SCS0001 12-15-77 Simulation: SUMER/HAMURABI clone |
3082 | Ralph Hopkins |
KINGD.ECB | Author and source unknown via EAGAN, MN 1-5-78 SIMULATION: SUMER/HAMURABI clone Note:Despite the instructions, it isn't possible to save/restore game state. |
6082 | Ralph Hopkins |
KORPS.ECB | Ralph Hopkins; last change 02-15-81 R.E.H. AFRIKA KORPS pits you as a 1942 German Commander against British armored units. This game was inspired by SeaWolf (SWOLF.BS5). You are randomly assigned one of ten tanks or vehicles to oppose one-to-many enemy units. Like SeaWolf, you NEVER see a 'MAP' of WHERE the enemy really in relation to you. You only get a numbered 'LIST' of 'Description' and 'Range'. There are some commands like 'Status', 'Scan', 'Points', 'Enemy Info' that do not result in you losing your turn to enemy movement. But once you move, shoot or wait you allow the enemy to take their turn to move, shoot or wait! To avoid a very pointless exercise in ballistic mathematics, you just do a 'shoot' command. (When more than ONE target exists, you will be asked to select it's 'target number'.) It is always assumed that you are an EXPERT gunner. It may take you up to around 3 shots for YOU to get the correct target angle and elevation. For an equal opponent, they may need up to 4 shots to get YOUR range and trajectory! If you really are 'The Commander' then you will just give the order to shoot and let your crew do the work. When they get within about 10 meters / yards of you, then you must decide between moving or shooting. (If you are an 88mm Flak Gun, decide sooner!) Do you chance one more shot to *STUN*, +* DAMAGE *+ or DESTROY the opposing vehicle? Or do you try an evasive move? Maybe you just retreat; especially, if you are out-gunned or out numbered. Or ... do you advance and try to run over Trucks?! You can even try a shoot-and-retreat pattern - until you escape. Remember, Firepower and accuracy double at ANY unit's 1/2 range. Check 'Enemy Info' to determine how dangerous an enemy unit really is. Compare that with YOUR 'Status' to see how dangerous YOU are! 'Points' gives you a quick and simple idea of 'dangerous units'. Moving is like in STTR.BS5 or in number directions 1 to 8. You use numbered commands such as '4' to retreat to a randomly more fortified 'ground' that allows you more protection. (HIGH GROUND doubles and maybe triples your 'protection'). ANY unit/vehicle which is *STUNNED* loses a turn to move or shoot. Damaged units cannot move - including you! However, if you run out of shells, like Seawolf runs out of torpedoes, you may return to 'Base Camp' to re-load and live another day. If damaged, you may ABANDON you tank and escape the battlefield without penalty. ALL tanks or vehicles are worth 'POINTS' which are logged cumulatively between missions. Play wisely and you can run up a great score. Tank armour, speed, armament, shells carried etc. are based on real data taken from board games like (I think) Steel Panthers that used cardboard tokens/units on a grid-map battlefield. |
29716 | Ralph Hopkins |
KRIEG.ECB | from MECC : Author = User H7LT024 2-13-78 by Bob O'Rourke of Bloomington, MN. Completed on 12/14/77 after 1.75 + 1.5 months KRIEG (A 2-D tactical space war game) |
9815 | Ralph Hopkins |
LCMDS.ECB | by Ralph Hopkins; late 1970's LUFTWAFFE instructions (LUFTW, LUFT1, LUFT2.ECB) |
7966 | Ralph Hopkins |
LEM.ECB | from Creative Computing-Nov-Dec 1976; Author unknown This is a lunar landing program |
6779 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
LETTR.ECB | From MERITSS : 12-15-77; from People's Computer Company Modified and adapted for CDC BASIC by Kent T. Kehrberg Guess a letter; alphabetic version of guess high/low game |
1422 | Ralph Hopkins |
LIMRK.ECB | by G. E. FISHER, 09 MAY 1974 Inspired by the UNIVERSITY of HOUSTON version Updated 05-05-80.......Ralph Hopkins Limerick generator. |
6195 | Ralph Hopkins |
LUFTW.ECB | by Ralph Hopkins (Jan-77 to Mar-83) LUFTWAFFE - Air war game. You are the WING COMMADER controlling two squadrons on a BOMBING RAID against the LUFTWAFFE over France. The objective is to BOMB or ROCKET at least one target type. Enemy squadron(s) may take-off to oppose you. See LCMDS.ECB which has the instructions. Navigation is via '8' directions (Like STTR2). This is an 'evolution' of what I call 'Aircraft clones' of STTR or StarTrek. Other examples are BUZBM.ECB, LUFT1.ECB and LUFT2.ECB Any one squadron is limited to 9 planes which can move singley or ALL as some kind of group. Plane 'speeds' vary slightly as to how many 'sector' squares you can move. Unlike STTR2, you cannot 'warp' a plane across 8 Quadrants. The best you can do is a little over 1/2 a Quadrant. Detailed Quadrant scans will show 'dots' for ocean and 'blank' for land. Beside aircraft symbols, the only other things visible are the numbered targets such as: **6** =2= *OIL* **6** (Showing aircraft unit #2 a couple of sectors left of a target.) (I worked on a Windows Visual Basic 5 version of this in 2000!) Not enough memory to run it under CP/M. |
32611 | Ralph Hopkins |
LUNAR.ECB | Combined LUNARLANDER games Ralph Hopkins 12-15-78 1) LUNARLANDER (LAND CAPSULE ON MOON) 07/23/77 2) LUNAR (LAND CAPSULE ON MOON) 07/23/77 3) LUNAR-MODULE (CONTROL A LUNAR MODULE) 4) LEM (CONTROL A 'LEM' LANDER) |
15351 | Ralph Hopkins |
LUNR2.ECB | from...MERITSS : GAME 12-15-77 Changes in LUNAR have been added by Kent Kehrberg Adapted from Digital Equipment Corporation simulated moon landing - MECC, October 1974 Decide fuel burn rate to try and land LEM safely. |
5733 | Ralph Hopkins |
LUNRL.ECB | Source unknown; by C.A. CALKINS Revised for EBASIC by David Fox Simulated moon landing. This one has a realtime ASCII graphic display. |
11874 | Ralph Hopkins |
MAFIA.ECB | Author and source unknown; 8/15/77 The object of this game is to kill or be killed! |
6839 | Ralph Hopkins |
MARKT.ECB | by D. Klassen - Programmed by D. Sobin, 8-29-72 Copyright 1972 - State University of New York Developed by S. Finkelstein, J. McGrath, I. Staw, D. Sobin Converted from Mankato Library on 07/14/75 by B. Hanson Simulation of market competition between 2 companies. This is very similar to MRKET.ECB |
9249 | Ralph Hopkins |
MAZE.ECB | Written by Jack Hauber Converted to UNIVAC BASIC 12/03/71 by N. Schallert Last change 4-10-78 R.E.H. Rat's maze program |
5034 | Ralph Hopkins |
MIDWY.ECB | by Ralph Hopkins (Era Jun-79) Simulation of the Battle of Midway. My attempt to create the Battle of MIDWAY based on a StarTrek 10x10 grid of 'ocean' around one grid location that represents 'Midway'. This is an 'evolution' of what I call 'Aircraft clones' of STTR or StarTrek. Examples are BUZBM.ECB, LUFTW.ECB, LUFT1.ECB, LUFT2.ECB You command the ENTERPRISE [E=] with aircraft and a heavy and light cruiser <H=> <L=>. Along with Midway aircraft, your mission is to defend Midway and perhaps sink the attacking Japanese Aircraft Carrier [K*], Battleship <B*> and cruisers <H*>, <L*>. You have =Pb= and =Sp= search planes to find the Japanese ships which also has *Sp* ship search planes to find YOU. For example, =F3= =D6= =T2= are the symbols for 3 Fighters, 6 Dive Bombers and 2 Torpedo Planes. (I worked on a Windows Visual Basic 5 version of this in 2000!) Not enough memory to run it under CP/M. |
36907 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
MISSL.ECB | by G. E. FISHER; UNIVERSITY of HOUSTON Last revised 2-20-81 Ralph Hopkins You are the captain of an aircraft armed with air to air missiles which can be exploded remotely. An explosion within XX units of an aircraft will cause damage. |
5481 | Ralph Hopkins |
MNPLY.ECB | Author and source unknown; 5-07-80 SOL-20 version by Ralph Hopkins Play MONOPOLY against the Computer. Shows Board! |
27205 | Ralph Hopkins |
MOON.ECB | Written by Bruce Norskog from Willmar Community College. Recovered and repaired by John Lind in the spring of 1975 from Willmar Community College. Put back on the system after translation to and back from UNIVAC RTB by John Lind in the spring of 1977 from MUG0002. Converted back to UNIVAC 12-15-78 R.E.H. Land a capsule on the moon. |
7871 | Ralph Hopkins |
MOONL.ECB | from MERITSS : 12-15-77 Written by Bruce Norskog from Willmar Community College. Recovered and repaired by John Lind in the spring of 1975 from Willmar Community College. Put back on the system after translation to and back from UNIVAC RTB by John Lind in the spring of 1977 from MUG0002. SIMULATION: MOON LANDING |
7872 | Ralph Hopkins |
MORTG.ECB | Converted from Univac 90/80 BASIC...8-5-79 Modified for SOL-20 4-01-80 Ralph Hopkins Compute INTEREST RATE, LIFE of MORTGAGE ... |
18714 | Ralph Hopkins |
MRKET.ECB | Developed by S. Finkelstein, J. McGrath, I. Staw, D. Sobin. Also developed by D. Klassen - Programmed by D. Sobin Latest revision 8-29-72 Copyright 1972 - State University of New York MARKET - Simulation of market competition between 2 companies. This is very similar to MARKT.ECB. |
8597 | Ralph Hopkins |
MSTRM.ECB | by ANDRE RATTE, QUEBEC, PQ., CANADA, FEB. 10, 1978 This is the 'MASTERMIND' game. In this game, the computer generates integers and forms a 5 digit number. This is a single sided game where the computer only makes codes; it doesn't break them. |
5794 | Ralph Hopkins |
MTEST.ECB | by Ralph Hopkins SOL-20 memory test over address range. |
476 | Ralph Hopkins |
MTST.ECB | by Ralph Hopkins SOL-20 memory test; fixed address range. |
548 | Ralph Hopkins |
NAGS.ECB | from MERITSS : 12-15-77 Simulates a horse race |
3126 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
NFL.ECB | Program stolen from G.E. Reworked for Minnesotans (Vikings) by C.S.J. Play Football for National Championship. |
10150 | Ralph Hopkins |
NIM.ECB | from MERITSS : Author = User SCS0001 12-19-77; by Charles Nistler Take turns with the computer removing items from a pile; the last one to take a an item loses. |
2058 | Ralph Hopkins |
NUMB2.ECB | from MERITSS : GAME 12-21-77 Copyright People's Computer Company P. O. BOX 310, MENLO PARK, CA 94025 Modified and adapted for CDC BASIC by Kent T. Kehrberg Number thinks of a number 1 to 100. You guess and the computer says if your guess was high or low. |
1373 | Ralph Hopkins |
NUMBR.ECB | RALPH HOPKINS 12-01-78 SIX NUMBER GAMES: GUESS (GUESS THE COMPUTORS NUMBER) 8/8/77 NUMBER (GUESS A NUMBER BETWEEN 1-9999) 8/1/77 TAXMAN (FACTORIAL NUMBER GAME)" NUMBER 4 (GUESS A 4 DIGIT NUMBER) 05-10-78 NUMBER 5 (GUESS A 5 DIGIT NUMBER)" SPOOF (SPOOF FOR WHO BUYS COFFEE)" |
17328 | Ralph Hopkins |
ODELL.ECB | by Ken Witt, Tracy, Minn. O D E L L L A K E Choose number of the fish you wish to role play! |
7217 | Ralph Hopkins |
ORBIT.ECB | from MECC H5R3010 Jun 78 3-7-81 R.E.H. Fire your photon bomb at a Romulan spaceship |
1320 | Ralph Hopkins |
OREGN.ECB | Author and source unknown; 05-10-78 Ralph Hopkins Instructions for ORGON.ECB. |
3091 | Ralph Hopkins |
OTHEL.ECB | AUTHOR: Richard O. Duda...... Made to work on UNIVAC by Tom Keerl & Bruce Rumrey Converted to ACORN basic by Dan Kluth...UTS-700... Converted to SOL-20 EC basic by R. Hopkins 7-15-80 Plays the Game OTHELLO with two strategies. |
14132 | Ralph Hopkins |
PALMR.ECB | Author and source unknown SOL-20 port 10-01-80 Ralph Hopkins Play GOLF on the BROWN UNIVERSITY COUNTRY CLUB. |
7789 | Ralph Hopkins |
PANZR.ECB | by Ralph Hopkins; Hopkins 5-01-79 (updated 3-22-81) A later version of KORPS except it is late 1944 and you are a German Commander playing against the British and Americans. Like in KORPS, armor, guns, speed etc. are as realistic as possible to the actual units. |
30476 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
PATTN.ECB | by Ralph Hopkins 4-15-79 (revised 4-09-81) A still later version of KORPS/PANZR except it is late 1944 and you are an American Commander playing against the Germans post Normandy. |
28195 | Ralph Hopkins |
PINBL.ECB | From MECC H5R3011 1-12-78 by MARK S. PILGER Revised 3-6-81 R.E.H. Program name: PINBALL VER. 1 "Play" non-realtime pinball by deciding which flipper to hit |
2441 | Ralph Hopkins |
PIZZA.ECB | Author and source unknown Pizza delivery game |
3262 | Ralph Hopkins |
PLNET.ECB | by David E. Laird -- Cincinnati Country Day School 6905 Given Road, Cincinnati Ohio 45243 Converted from MERITSS LIB. on 5/7/75 by J. Stewart Revised 7/74 (M. Olson); 10/16/74 (P. Murphy) Last Rev. 05-06-80 Ralph Hopkins Compute location in the sky of all of our planets |
6652 | Ralph Hopkins |
PLUS.ECB | by Ralph Hopkins, EAGAN, MINN. 06-06-78 Dots and Pluses *WORD* Game - It is a cross between Hangman and Mastermind, using only four letter words. |
17821 | Ralph Hopkins |
POK20.ECB | by Ralph Hopkins Eagan Minn. 5-10-78 S O L - 2 0 P O K E R THE GAME IS 5 CARD DRAW. |
12853 | Ralph Hopkins |
QUEEN.ECB | Source--unknown Modified August 1970 by Richard Hart Converted to Univac 1106 MainFrame 12-3-71 by T. Edwards Last mod. 6/23/77 Ralph Hopkins Plays game against computer trying to move the queen to a corner. |
5526 | Ralph Hopkins |
RACE2.ECB | from HP BASIC PROGRAM LIBRARY; 10/73 Author unknown Simulates a drag race Race against one of your friends or you race the computer dragster. You will be asked to design your own machine: enter horsepower, rear end ratio ... |
4312 | Ralph Hopkins |
RACER.ECB | RACE...MECC : H4U1062 12-77; made by Scott Purdue Picture added 3-17-81 R.E.H. Driving simulation. |
2289 | Ralph Hopkins |
RADAR.ECB | by Walt Kailey - RADAR version 1.2, 78/02/07. RHS 77/11/10 The object of RADAR is to sink enemy ships. |
11105 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
RDICE.ECB | Author unknown; from Roseville, MN 12-17-80; by Rod Hallen Rolling dice routine |
1672 | Ralph Hopkins |
RMAZE.ECB | Author unknown; from MERITSS : 12-21-77 RAT'S MAZE PROGRAM Try to navigate through a maze with a rat's perspective of the maze. |
4167 | Ralph Hopkins |
ROLET.ECB | Author unknown; 5/1/78 SOL 20 ROULETTE --- EXTENDED BASIC Play standard European computer roulette |
18540 | Ralph Hopkins |
ROMLN.ECB | by Brian Pullen * SOL version by Doug Benedict The Marin Computer Center Copyright by Creative Computing As Captain of the ENTERPRISE, you must locate and destroy a Romulan ship before it destroys you. |
8536 | Ralph Hopkins |
ROTAT.ECB | from Roseville 12-17-80 published in :Creative Computing: Sept 1977 by Andre Ratte Feb 19 1978 REV 1.0 ROTATE: adapted from a game from D.H. Ahl Board positions are occupied randomly by letters A to P. The object of the game is to order the letters by rotating any four letters clockwise one position. |
4736 | Ralph Hopkins |
SAILP.ECB | Author: Cover, Douglas; 17 JAN 74. Installation: Maricopa Technical College. Last mod. 6-01-78 Ralph Hopkins This is a game to determine your ability to land a sailplane having only one control that you can use, the spoilers. |
4466 | Ralph Hopkins |
SDF.ECB | by Ralph Hopkins SDF Sound Generator Program This was a little utility to poke configuration bytes to a memory mapped sound generator. |
1534 | Ralph Hopkins |
SEABT.ECB | from the book MORE BASIC COMPUTER GAMES, Creative Computing, Morristown, N.J. Modified for SOL-20 Ralph Hopkins 8-15-79 Sink enemy ships and survive. |
21191 | Ralph Hopkins |
SHOOT.ECB | SHOOT...from MERITSS : H6L0042 2-21-78; Author unknown QUICK DRAW RUSH'S SHOOTIN' GALLERY |
6653 | Ralph Hopkins |
SHOT2.ECB | FROM MECC : H6L0042 JAN 78 Fire projectiles at computer designated target |
3387 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
SLALM.ECB | by J. Panek of St. Paul's School '77 Last change 8 Mar 73 by J. Panek Simulates an "N" gated slalom course (1976 Winter Olympic Giant Slalom) |
5910 | Ralph Hopkins |
SLOTS.ECB | by Ralph Hopkins 8-10-80 Play 3 wheel slot machines. SOL-20 Animation. |
19716 | Ralph Hopkins |
SNARK.ECB | People's Computer Company, Menlo Park CA Adapted to RTB BASIC by Lee A. Richards Last mod. 8/1/77 R.E.H. SNARK - Catch him with a well placed circle. |
3229 | Ralph Hopkins |
SOLTR.ECB | by J. Rickert, Eagan, MN 10-15-80 Last revised 02-28-81 Ralph Hopkins Play solitare |
7086 | Ralph Hopkins |
SPWAR.ECB | by Ralph Hopkins (3-01-78); LAST MOD.04-24-81 Univac version preceding GALXY.ECB Star Trek type simulation. (5 ships, shuttles, ...) |
36476 | Ralph Hopkins |
SPWR2.ECB | from MECC : Author = User H2H2006 1-13-78 This program simulates a war between Earth colony Gamma and the evil Snyborgian Emperor |
8285 | Ralph Hopkins |
STARS.ECB | by Mike McAmis Play SHOOTING STARS ala Byte 5/76. Each star is in a galaxy. When you shoot a star, everything in its galaxy changes. Stars become black holes, and black holes become stars. |
4271 | Ralph Hopkins |
STARW.ECB | by James Okamura; Copyright by Creative Computing You command a squadron of X-Wing Fighters against Empire Tie Fighters led by the evil Darth Vader! |
7654 | Ralph Hopkins |
STKCR.ECB | by Loren Dunham, Fairmont High School ...based on the "STOCK MARKET GAME" by William Krause and David C. Sischo ...One simulation of a package of six called --SPRING SEMESTER PACKAGE, VOL. 2 INVOLVEMENT -- 3521 EAST FLINT WAY -- FRESNO, CA 93726 Converted from Mankato library 4/10/75 by Don Yenish Revised by L. Dunham, 7/76 Stock market crash simulation |
5823 | Ralph Hopkins |
STORY.ECB | from Roseville, MN 12-17-80 This program writes a random STORY. |
7849 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
STR6.ECB | Author/implementor - ?/J. Light UTS400/UTS700 Version 12-19-79 Ralph Hopkins SIMULATION: ONE-ON-ONE Enterprise vs. Klingon |
13605 | Ralph Hopkins |
STR8.ECB | This program is the property of the University of Houston and G. E. Fisher and copies of this program cannot be made for commercial reasons without the consent of either of the above. Any violations will be grounds for a law suit. G. E. Fisher, 09 May 1974 SOL-20 Modification 30-April 1983 R.E.H. Another version of STAR TREK. |
16048 | Ralph Hopkins |
STREK.ECB | Written at the University of Alabama by Mike van Pelt and presented to you courtesy of the demonstration program people at the U of Alabama. ROLL TIDE! Last change 02-21-81 Ralph Hopkins Univ. of Alabama-STAR TREK simulation |
7852 | Ralph Hopkins |
STRIN.ECB | from MERITSS : GAME 12-15-77 Instructions TO RUN BASIC PROGRAM STARTRK (STRTK.ECB) |
7760 | Ralph Hopkins |
STRTK.ECB | by Col. W.F.Lubbert; Instruction Support Division United States Military Academy, West Point, N.Y. Revised by Jeff Wilmot Experimental advanced version of STARTREK MERITSS 'STARTKS' revised 17 May 1973 For more info run 'GAME,STRINFO' (STRIN.ECB) Lost end of program. Too big for memory? |
37231 | Ralph Hopkins |
STRWR.ECB | by Robb (Mithrandir) Borland 10/4/77 MECC "STRWAR1" === reworked 03-20-78 Simulation: Destroy the infamous 'STARWARS' Death Star. |
13981 | Ralph Hopkins |
STTR.ECB | Adapted to SOL-20 from STTR.BS5 4-15-79 Ralph Hopkins Another StarTrek version. Rating **** (Ralph Hopkins) |
23841 | Ralph Hopkins |
STTR1.ECB | Author unknown; RE-WRITTEN by Ralph Hopkins 3-10-78 Instructions for STTR2.ECB, STTR3.ECB Rating **** (Ralph Hopkins) |
9906 | Ralph Hopkins |
STTR2.ECB | Original Author unknown Classic 1100 (MainFrame) BASIC converted. You have ONE Starship and 'xx' StarDates to clear the 'galaxy' of Klingons in a 8x8 grid matrix universe. See STTR1.ECB for detailed instructions. >B< Bases provide faster damage repair and re-supply. Rating **** (Ralph Hopkins) |
18929 | Ralph Hopkins |
STTR3.ECB | Original Author unknown UTS700 STTR3.....11-30-79 You have ONE Starship and 'xx' StarDates to clear the 'galaxy' of Klingons in a 8x8 grid matrix universe. See STTR1.ECB for detailed instructions. >B< Bases provide faster damage repair and re-supply. Rating **** (Ralph Hopkins) |
16079 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
STTR4.ECB | Original Author unknown CONVERTED FROM 1100 BASIC 12-10-79 CONVERTED FROM UTS-700 BASIC The Enterprise <E> has 'xx' Stardates to clear the 8 x 8 'galaxy' of Klingon <K> ships. >B< Bases provide faster damage repair and re-supply. Rating **** (Ralph Hopkins) |
17716 | Ralph Hopkins |
STTR5.ECB | Original Author unknown CONVERTED FOR UTS400/700 12-07-79 Ralph Hopkins The Enterprise <*> has 'xx' Stardates to clear the 8 x 8 'galaxy' of Klingon +++ ships. >!< Bases provide faster damage repair and re-supply. Rating **** (Ralph Hopkins) |
16375 | Ralph Hopkins |
STTR6.ECB | Author J.J. LIGHT; Late 1970's UTS400/UTS700 VERSION 12-19-79 Ralph Hopkins Enterprise player vs. Klingon (computer player) Rating *** (Ralph Hopkins) |
15476 | Ralph Hopkins |
STTR7.ECB | UNIVAC UTS700 STARTREK Adapted to SOL-20 2-25-79 Ralph Hopkins The Enterprise has 'xx' Stardates to clear the 8 x 8 'galaxy' of Klingon and Romulan ships. Bases provide faster damage repair and re-supply. *** Black Holes present and additional hazard. Rating **** (Ralph Hopkins) |
24146 | Ralph Hopkins |
STTR9.ECB | by David Price: from BYTE March 1977 UNIVACed by Mike McAmis Space war simulation You have ONE Starship and 'xx' StarDates to clear the 'galaxy' of Klingons in a 8x8 grid matrix universe. Rating **** (Ralph Hopkins) |
13493 | Ralph Hopkins |
STTRK.ECB | Author/implementor - JJ. Light, July 1972 This game simulates a battle between the starship enterprise and one or more enemy starships. The object of the game is to destroy the enemy ship with as little damage to the Enterprise as possible. (Actually, this is just the instructions) Rating **** (Ralph Hopkins) |
5384 | Ralph Hopkins |
STWAR.ECB | by Jerry Self; Oct. 3, 1977 STARWARS...from Roseville 12-17-80 [ very similar to SWARZ.ECB ] |
5971 | Ralph Hopkins |
SUB-F.ECB | Author and source unknown; 8-18-77 Ralph Hopkins This naval war game is played on a 10x10 matrix. You are the submarine; the computer is a cargo ship and it's escort, two destroyers. |
10170 | Ralph Hopkins |
SUB-W.ECB | Author and source unknown; 06/26/77 Ralph Hopkins Submarine game. The object of this game is to get 20 points before your enemy does. |
6100 | Ralph Hopkins |
SUICI.ECB | from MECC : Author = User H4U1062 Feb 78 Play Russian Roulette. |
1213 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
SUMER.ECB | SUMER V3.5 L2 John Mellor Last updated: 04/05/74 Adapted from: Dick's version on VM/370 Rule a civilization (often called Hamurabi or the like) |
20614 | Ralph Hopkins |
SUMR.ECB | Source MERITSS LIB.; 7/74 (M. OLSON) Last revised 02-11-81 Ralph Hopkins Simulation of being a ruler of the city of SUMER (often called Hamurabi or the like) |
4884 | Ralph Hopkins |
SUMR2.ECB | Conv. from MERITSS lib. on 5/13/75 by Don Yenish Revised 7/74 (M. OLSON) You are the ruler of the land of Sumer. (often called Hamurabi or the like) |
5836 | Ralph Hopkins |
SWARZ.ECB | Author unknown; from Roseville 12-17-80 Destroy the DEATHSTAR and save the Rebel Base. [ very similar to STWAR.ECB ] |
6131 | Ralph Hopkins |
SWOLF.ECB | by Ralph Hopkins; (Era Jun-79) WWII Pacific Submarine game. SEAWOLF was inspired by another program called BLUEFIN. (BLUEF.ECB) One improvement was to use numbers, not word commands. This is a write-from-scratch version that gives SEAWOLF 'xx' days and 26 torpedoes to sink some Japanese ships in World War II. From the time you start until the 'War ends' (Somewhat like 'StarDates') you can run missions to sink ships, gain 'points' and build up a LOG of 'kills'. Each 'Day' sets up a random convoy with a of a number of ships for you to attack. SeaWolf 'loses' its turn when it dives, waits or shoots (torpedoes or deck gun). You NEVER see a 'MAP' of WHERE the enemy really is in relation to you. You only get a numbered 'LIST' of 'Ship' and 'Range'. There are commands like 'Status', 'Points', 'See kill log' that do not result in you losing your turn to enemy movement. The skill is in knowing when to run, when to fight and WHO you can use the deck gun against to save valuable torpedoes. NOTE: Another German version of this exists as UBOAT.BS5. |
32609 | Ralph Hopkins |
SWORD.ECB | Author unknown SWORDS AND SORCERY |
11506 | Ralph Hopkins |
TAKE.ECB | VERSION 4 4/27/69 by RJC "Take-A-Way", a game ported from a Univac system. There are 14 pebbles; you and the computer take turns removing from 1 to 3 each round. The person who takes the last pebble loses. This game is often called NIM. |
3772 | Ralph Hopkins |
TANKS.ECB | Author unknown (no credits in the listing) Ralph Hopkins converted it to the SOL-20 (at the very least) This is a game of tank warfare. Highly related to TANKZ.ECB. |
27321 | Ralph Hopkins |
TANKZ.ECB | by Ralph Hopkins, 4-10-79 This is a game of tank warfare. Highly related to TANKS.ECB. |
27522 | Ralph Hopkins |
TAXMN.ECB | by J. Stewart, programmer Dave Skrove; converted from Mankato Library on 4/23/75 Taxman is a numerical puzzle. Play the game and ask for directions, or read the source code to see what to do. |
4351 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
TENIS.ECB | from MERITIS, converted by Ralph Hopkins Tennis simulation of you playing John Newcombe. |
3106 | Ralph Hopkins |
TICT2.ECB | Author unknown Another Tic-tac-toe game. |
6786 | Ralph Hopkins |
TICT4.ECB | Author unknown; from MECC : 1-19-78 Another Tic-tac-toe game. No directions are given, so here are some. You supply a move via two numbers. Entering "0,0" will quit. I think it is an April Fools Day joke. |
2869 | Ralph Hopkins |
TINFO.ECB | by Ralph Hopkins 3-22-81 Tank Info. This is just the directions for playing some tank game, whose source is in some other file. |
5328 | Ralph Hopkins |
TKRUL.ECB | STHELP...FROM MECC : CCLAKE2 1-12-78 Directions on play some version of Star Trek. This runs, but it doesn't automatically chain to the game, despite what the directions say (this is obviously a port). |
7769 | Ralph Hopkins |
TREAS.ECB | from MERITSS : GAME 12-21-77, revised JLL When it asks for directions, type "Y" not "y" if you want to see them. Basically, the computer has hidden a treasure on a 19x19 grid. Each round you enter a pair of coordinates and the computer tells you if you are further away or closer than the previous guess (the first location is implicitly 0,0). |
1946 | Ralph Hopkins |
TT-3D.ECB | Author unknown; converted for Sol-20 by Ralph Hopkins 8/5/77 3D Tic-Tac-Toe on a 4x4x4 cube. |
9928 | Ralph Hopkins |
TTT.ECB | by Walter Gilbert, ported to Sol-20 by Ralph Hopkins 8/8/77 Another Tic-tac-toe game. |
3087 | Ralph Hopkins |
TWONE.ECB | by M. M. Mortazavi ported to Sol-20 by Ralph Hopkins 6/20/78 Blackjack variation. Run the game for instructions. |
5364 | Ralph Hopkins |
UGAND.ECB | Author and source unknown; 5-5-80 Ralph Hopkins African version of SUMER or HAMURABI |
19211 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
UTIL.ECB | by TAD Enterprises/Tom Digate This is a collection of utility functions that came with the TAD Enterprises program that patches Proc Tech Extended Cassette BASIC to run under CP/M. The utilities allow for easily transferring programs to/from cassette/disk, and some other functions. |
9655 | Ralph Hopkins |
VEGAS.ECB | by David Sours Wayzata, MN - Dec. 6, 1977 Four gambling games in one: 1) BLACKJACK 2) CRAPS 3) ROULETTE 4) SLOT MACHINE |
17011 | Ralph Hopkins |
WAR.ECB | This program conceived and created by Peyton Carlson and Damian Bonicatto of Hibbing State Junior College. The program 'WAR' simulates a nuclear war between the major nuclear powers: The United States anD The U.S.S.R. NOTE:When I tried it, it hang trying to generate the Russian countermove. |
10540 | Ralph Hopkins |
WAR-2.ECB | Written by: Walter Gilbert Univ. of Maryland Last mod. 8/5/77 Ralph Hopkins Play against to the computer to move squares on a 4 x 4 grid, trying to get your pieces into winning positions. Run the game for directions. |
7235 | Ralph Hopkins |
WARI.ECB | Kilobaud MICROCOMPUTING; Nov. 79: page 118 WARI is reportedly the most popular game in WEST AFRICA. It's origins go back to early EGYPT. |
7903 | Ralph Hopkins |
WETHR.ECB | Author unknown Last change 6-01-78 R.E.H. The program attempts to predict tomorrow's weather if given the weather statistics from the past two days. |
8158 | Ralph Hopkins |
WFISH.ECB | by Randy Witt, Rural RT 2, Janesville, Minnesota, 56048. "WARFISH" was completed on February 9, 1973. The book "WAR FISH" by George Grider, C/R 1958, Little, Brown & CO., Boston, provided the inspiration for this program. You command an American sub that has been sent out to attack Japanese ships at sea during WW 2. |
5681 | Ralph Hopkins |
WHEEL.ECB | Author unknown; from Univac BASIC 11-15-79 Play THE WHEEL OF FORTUNE game. |
3831 | Ralph Hopkins |
WIDOW.ECB | CMSC 5 Project 3, programmer-Jeff Jewett ...from Roseville 12-17-80 Elderly widow financial annuity program |
1869 | Ralph Hopkins |
WINFO.ECB | by Ralph Hopkins Instructions for GALXY.ECB |
12690 | Ralph Hopkins |
Filename | Brief Description | Size | Contributor |
WSAND.ECB | by H. Deomonstoy 1-6-77 **ARTILLERY PRACTICE ** FOR 8K BASIC AND CRT RUN ON SWTP6800 WITH CT-1024 CRT TERMINAL |
4624 | Ralph Hopkins |
WWII.ECB | Source MECC H7LT020 : Rev. 02-28-81 R.E.H. Tank game |
1602 | Ralph Hopkins |
WWIII.ECB | from MECC H5K3005 : Copied 3-1-78 Rev. 02-28-81 R.E.H. This is simulated atomic war in the year 2005, between the USA and the USSR |
5264 | Ralph Hopkins |
WUMPS.ECB | Author and source unknown; Modified for SOL-20 8/1/77 Ralph Hopkins Hunt the Wumpus in a 20 room dohecahedronal cave. |
7688 | Ralph Hopkins |
XCOUN.ECB | Author and source unknown; Modified for SOL-20 8/5/77 Ralph Hopkins === Re-done for 12 X 64 screens. You will be entering a cross country race make choices during your run. |
10564 | Ralph Hopkins |
YAHZE.ECB | Author and source unknown; Modified for SOL-20 04/15/80 Ralph Hopkins Computer game of Yahtzee |
9687 | Ralph Hopkins |
ZORPH.ECB | by William Seurer, 9/77 at BSM St. Louis Park, Minn. Modified for SOL-20; Ralph Hopkins Z O R P H W A R Super Space War version 4.1 |
17437 | Ralph Hopkins |
ECB_PGMS.ZIP | Ralph Hopkins/Various This is a zip file of the programs contributed by Ralph Hopkins. |
728560 | Ralph Hopkins |