10 REM STRIN.BS5 20 REM ...STRINFO...from MERITSS : GAME 12-15-77 100 PRINT " THIS PROGRAM LISTS THE RULES FOR RUNNING BASIC PROGRAM STARTRK" 110 PRINT 111 PRINT " T H E S T A R S H I P E N T E R P R I S E" 112 PRINT " ===== =============== ===================" 120 PRINT 130 PRINT " =///////////////////) / \" 140 PRINT " `----------- --- //////// \\\\\\\\" 150 PRINT " [ ] \\\\\\\\ ////////" 160 PRINT " [ ] / / ++++>" 170 PRINT " [ ] / /" 180 PRINT " //++++++++++++/ /+'" 190 PRINT " ( . .. . >(-" 200 PRINT " +++... +" 210 PRINT " ++++//" 240 PRINT 250 PRINT " THE GENERAL BACKGROUND AND SITUATION " 260 PRINT " === ======= ========== === ========= " 270 PRINT "1. OUR BASIC ARMAMENT CONSISTS OF PHOTON TORPEDOES & PHASERS" 280 PRINT " A. PHOTON TORPEDOES" 290 PRINT " TORPEDOES ARE EFFECTIVE AT RANGES BETWEEN 200,000 AND 600,000" 300 PRINT " KM. THEY CAN BE FIRED ONLY DIRECTLY FORWARD OR DIRECTLY AFT." 310 PRINT " HOWEVER, WHEN SO FIRED THEY CAN HOME IN ON TARGETS AS MUCH AS" 320 PRINT " 5 DEGREES OFF THE SHIP'S BEARING DUE TO AN AUTOMATIC GUIDANCE" 330 PRINT " SYSTEM. HOWEVER, THE PROBABILITY OF THE AUTOMATIC GUIDANCE" 360 PRINT " TO DESTROY A KLINGON HEAVY CRUISER." 380 PRINT " B. PHASORS" 400 PRINT " BE FIRED FORWARD OR AFT IN ANY DIRECTION UP TO 45 DEGREES OFF" 430 PRINT " IS TO THE SHIP'S BEARING. ON THE AVERAGE 8 PHASOR HITS ARE" 440 PRINT " REQUIRED TO DESTROY A KLINGON HEAVY CRUISER." 460 PRINT "2. KLINGON WEAPON CAPABILITES ARE ESSENTIALLY THE SAME AS OURS" 470 PRINT " EXCEPT THAT THEY POSSESS NEW-TYPE FIRE DIRECTION CAPABILITES" 480 PRINT " WHICH ALLOW THEIR PHASORS TO SCORE ALMOST CERTAIN HITS UPON" 500 PRINT " DIRECTION FROM THE BEARING LINE OF THE KLINGON CRUISER." 510 PRINT "3. THE COORDINATE AND AZIMUTH SYSTEM" 520 PRINT " AZIMUTHS AND BEARINGS ARE MEASURED IN A NAVIGATIONAL" 530 PRINT " COORDINATE SYSTEM, WITH 0 DEGREES ALONG THE POSITIVE" 540 PRINT " Y-AXIS, AND MEASURED IN A CLOCKWISE DIRECTION, I.E." 550 PRINT " 90 DEGREES IS ALONG THE POSITIVE X-AXIS, 180 DEGREES" 560 PRINT " ALONG THE NEGATIVE Y-AXIS, AND 270 DEGREES ALONG THE" 570 PRINT " NEGATIVE X-AXIS." 580 PRINT " AZIMUTH IS A CLOCKWISE ANGLE FROM A LINE PASSING THROUGH" 590 PRINT " THE ENTERPRISE, PARALLEL TO THE POSITIVE Y-AXIS (0 DEGREES)" 600 PRINT " TO A LINE PASSING FROM THE ENTERPRISE TO THE KLINGON." 610 PRINT " ENTERPRISE AND KLINGON BEARINGS ARE THEIR COURSE ANGLES" 620 PRINT " MEASURED FROM A LINE PASSING THROUGH THE SHIP THAT IS" 630 PRINT " PARALLEL TO THE Y-AXIS." 640 PRINT " THE BEARING OF A SHIP IS THE DIRECTION THAT SHIP IS HEADING." 650 PRINT " AZIMUTH IS THE DIRECTION FROM THE ENTERPRISE TO THE KLINGON." 1520 PRINT "4. WE ARE CAPABLE OF 4 BASIC TACTICAL MANEUVERS" 1530 PRINT " ORDER TYPE 1 - WARP MANEUVER" 1540 PRINT " CHANGE COURSE TO ANY DIRECTION, AND MOVE IN THAT DIRECTION AT" 1560 PRINT " THE VIOLENCE OF HIS MANEUVER OR RISK DAMGE TO HIS SHIP. SOME" 1580 PRINT " MANEUVER WARP SPEEDS TIMES THE NUMBER OF DEGREES CHANGE OF" 1590 PRINT " BEARING EXCEEDS 1000. IF YOU GIVE SUCH A COMMAND, MR.SCOTT" 1600 PRINT " WILL WARN YOU OF THE DAMAGE POTENTIAL. YOU MAY OVERRIDE HIS" 1610 PRINT " WARNING IF YOU DESIRE." 1620 PRINT " ORDER TYPE 2 - EVASIVE ACTION" 1630 PRINT " CHANGE COURSE TO ANY DIRECTION AND MOVE IN THAT DIRECTION " 1640 PRINT " AT WARP 1 OR WARP 2 SPEED. WHEN YOU HAVE MOVED TO THE NEW" 1650 PRINT " POSITION TURN IN ANY DIRECTION AND FIRE ANY DESIRED WEAPON." 1660 PRINT " NATURALLY AT THE TIME OF FIRING THE ENEMY WILL NOT BE AT HIS" 1670 PRINT " PRESENT POSITION BUT AT THAT FOR THE NEXT CYCLE OF THE GAME." 1680 PRINT " ORDER TYPE 3 - WEAPONS EXPLOITATION" 1690 PRINT " CONTINUE ON PRESENT HEADING, FIRING TWICE. FIRST SHOT WILL" 1700 PRINT " BE FIRED FROM PRESENT POSITION AND WILL TAKE EFFECT WHEN " 1710 PRINT " ENEMY IS HALFWAY BETWEEN PRESENT POSITION AND POSITION ON" 1720 PRINT " NEXT GAME CYCLE. SECOND SHOT WILL BE FIRED FROM OUR POSITION" 1730 PRINT " AT END OF GAME CYCLE. IT WILL TAKE EFFECT WHEN ENEMY IS AT" 1740 PRINT " THE END OF HIS GAME CYCLE." 1750 PRINT " ORDER TYPE 4 - FIRING MANEUVER" 1760 PRINT " EXECUTE A MAXIMUM DECELERATION STOP, TURN IN ANY DIRECTION" 1770 PRINT " AND FIRE AT ENEMY. YOUR FIRING POSITION IS ASSUMED TO BE" 1780 PRINT " YOUR PRESENT POSITION. ENEMY IS HALFWAY BETWEEN PRESENT" 1790 PRINT " POSITION AND NEW POSITION AT TIME SHOT TAKES EFFECT." 1800 PRINT " NOTE - THIS MANEUVER IS DANGEROUS! IT MAKES THE ENTERPRISE" 1810 PRINT " A STATIONARY TARGET - A SITTING DUCK FOR KLINGON GUNNERS!" 1820 PRINT "5. YOUR SHIP'S OFFICERS CAN PROVIDE 6 TYPES OF REPORTS IN" 1830 PRINT " RESPONSE TO YOUR ORDERS IN A TACTICAL SITUATION. GETTING" 1840 PRINT " A REPORT DOES NOT COST YOU A CYCLE OF PLAY." 1850 PRINT " ORDER TYPE 5 - BATTLE SUMMARY REPORT" 1860 PRINT " FOR EACH CYCLE OF THE GAME, THE DAMAGE, BEARING, WARP AND" 1870 PRINT " X AND Y POSITIONS OF THE ENTERPRISE & KLINGON ARE REPORTED" 1880 PRINT " BY MR.SPOCK." 1890 PRINT " ORDER TYPE 6 - WEAPONS DEPLOYMENT EFFECTIVENESS REPORT" 1900 PRINT " MR.SPOCK REQUESTS YOUR ESTIMATE OF OWN AND ENEMY LOCATIONS" 1910 PRINT " AT SOME TIME IN THE FUTURE, WHETHER KLINGON OR" 1920 PRINT " ENTERPRISE IS FIRING AND BEARING OF SHIP DOING FIRING. HE" 1930 PRINT " GIVES A HIT PROBABILITY FOR EACH POSSIBLE TYPE OF" 1940 PRINT " WEAPONS FIRE." 1950 PRINT " ORDER TYPE 7 - FUTURE POSITION COMPUTATION REPORT" 1960 PRINT " MR.SPOCK ASKS WHETHER YOU WANT A FUTURE POSITION COMPUTATION" 1970 PRINT " FOR ENTERPRISE OR KLINGON, THEN REQUESTS BEARING AND WARP OF" 1990 PRINT " IF THIS BEARING AND WARP ARE USED." 2000 PRINT " ORDER TYPE 8 - COURSE & SPEED COMPUTATION" 2010 PRINT " MR.SPOCK COMPUTES COURSE AND SPEED REQUIRED TO REACH A" 2020 PRINT " DESIGNATED X AND Y COORDINATE POSITION." 2030 PRINT " ORDER TYPE 9 - STRATEGIC SITUATION SUMMARY" 2040 PRINT " MR. SPOCK GIVES THE CURRENT SITUATION." 2050 PRINT " ORDER TYPE 10 - INTELLIGENCE PREDICTION OF NEXT KLINGON MOVE" 2060 PRINT 2070 PRINT 2080 PRINT " SAVE THE FOLLOWING SUMMARY OF MANEUVER & REPORT TYPES" 2090 PRINT 2100 PRINT "**********************************************************" 2110 PRINT 2120 PRINT " TACTICAL MANEUVER ORDER TYPES" 2130 PRINT " 1 = WARP MANEUVER (ANY DIRECTION, ANY SPEED, NO FIRING)" 2160 PRINT " 4 = FIRING MANEUVER (STOP DEAD, FIRE ANY DIRECTION)" 2170 PRINT " SHIP'S OFFICERS REPORTS (DO NOT COST A GAME TURN)" 2180 PRINT " 5 = BATTLE SUMMARY REPORT (VERY LONG IF GAME IS OLD)" 2190 PRINT " 6 = WEAPONS DEPLOYMENT & EFFECTIVENESS EVALUATION" 2200 PRINT " 7 = ANTICIPATED FUTURE POSITION COMPUTATION" 2210 PRINT " 8 = REQUIRED COURSE AND SPEED COMPUTATION" 2220 PRINT " 9 = STRATEGIC SIUATION SUMMARY" 2230 PRINT " 10 = INTELLIGENCE PREDICTION OF NEXT KLINGON MOVE" 2240 PRINT 2250 PRINT "********************************************************" 2260 PRINT 2261 PRINT " NOW RUN PROGRAM 'GAME,STARTRK' ! ! ! ! " 2262 PRINT "P.S." 2263 PRINT "IT IS RUMORED THAT NO ONE HAS BEEN ABLE TO WIN" 2264 PRINT "3 CONSECUTIVE GAMES OF STARTRK AT THE GRANDMASTER LEVEL." 2265 PRINT "GOOD LUCK." 2280 END